presentation

 

Würfelland

Reach the treasure step by step

 

All boards show several regions in each of four colors, there are also twelve treasure cases and several obstacle cases; you are tasked which reaching the treasure cases as fast as possible. Each board is double-sided, and the arrangement of the colored regions is different on each board. You take one of the boards and select one of the sides. The active player takes all six dice, rolls them and selects one of the colors he rolled. You then set aside all dice showing the chosen color and then you can re-roll remaining dice and repeat this setting-aside and re-rolling until either all six dice show the same color, or you cannot set aside a die in your chosen color. Then you mark, beginning on the white space on your board, one case of the chosen color for each of the dice showing this color. Each newly marked case must be adjacent to minimum one case already marked. Obstacle cases cannot be marked. All other players can use dice in a non-chosen color from the active player’s first roll. If you have more dice of the chosen color than you can mark cases according to the rules, you cannot mark any case in this turn. A color area must be completely marked before you can begin to mark another area of this color. If you are first to have marked nine out of twelve treasure cases and all cases of one color of your choice, you win.

A sophisticated and yet simple game without any scoring or calculating; you always see the game situation of all players; using the dice in other players’ rolls is a highly tactical option to minimize the risk of “overachieving” in a color and losing the turn completely.

 

Players: 2-4

Age: 8+

Time: 15+

Designer: Andreas Spies, Reinhard Staupe

Artist: Oliver & Sandra Freudenreich

Price: ca. 17 Euro

Publisher: nsv 2017

Web: www.nsv.de

Genre: Dice, race 

Users: For families

Version: de

Rules: de dk en es fr it

In-game text: no

 

Comments:

Very attractive race mechanism via dice

Good tactical options due to use of other players’ rolls

No scoring mechanism

 

Compares to:

Race/collect games using dice results

 

Other editions:

nsv World Versions - dk en es it fr

 

Chance (pink): 3

Tactic (turquoise): 2

Strategy (blue): 2

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 0

Dexterity (green): 0

Action (dark green): 0