presentation

 

The Mind

Shed cards by intuition

 

Players as a team hold cards for a number of lives and shuriken stars. 100 cards of values 1 to 100 are shuffled; for level 1, each player is dealt one card. For each consecutive level - 8 to 12, depending on the number of players - all cards are reshuffled, and you are dealt cards equal to the current level number.

For each level, all cards of all players must be stacked openly on one stack in ascending consecutive order. There is no turn order, you play a card whenever you want to, but always your currently lowest, and any communication among players is strictly forbidden.

For a successful completion of levels 2, 3, 5, 6, 8 and 9, the team receives one shuriken from stock; there is a limit to the number the team can hold at any time. Those shuriken can be used to get rid of unwanted cards - by raising your hand you demand the use of a shuriken; when all agree, the shuriken is discarded, and each player sets aside his lowest card in hand openly. If you play a number card and someone holds a lower card, this player must stop the game - the team discards a life and all cards in hand that are lower than the one that was last played, are set aside. Then you continue, not restart, the level!

The rules explicitly state concentration as an essential element of the tame; at the start, and anytime after announcing “stop”, all put their hand on the table, concentrate, remove the hand and continue play.

Good guesses, flair for timing and a bit of luck - despite the ban on communication. The Mind is a thrilling challenge that works and is lots of fun! What does the hesitation of my left neighbor mean?

 

Players:

Age:

Time:

Designer: Wolfgang Warsch

Artist: Oliver Freudenreich

Price: ca. 9 Euro

Publisher: nsv Nürnberger Spieleverlag 2018

Web: www.nsv.de

Genre: Stack cards correctly

Users: For families

Version: de

Rules: de nl

In-game text: no

 

Comments:

Idiosyncratic rules

Needs flair for “timing” and “subconscious” signals

Works despite ban on communication

 

Compares to:

First game of this kind, card shedding in general

 

Other editions:

White Goblin Games (nl)

 

Chance (pink): 3

Tactic (turquoise): 2

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 2

Action (dark green): 0