presentation
Ohanami
Gardens from numbers
You create gardens by adding cards to the ends of up to three rows. 120 cards show number values of 1 to 120 and images in four colors – blue, green, grey and pink for ponds, plants, garden ornaments and cherry blossoms. The number values in a garden row must be in consecutive order, ascending arrangement from bottom to top is suggested; gaps are possible but cannot be filled later.
At the start of a round, you are dealt ten cards; you select two of them and hand on the rest to your left neighbor in rounds I and III and to your right neighbor in round II; selected cards are added to one or several rows already begun or begin new rows, up to a maximum of three rows. Cards that you cannot use or do not want to use are discarded face-down. When ten cards have been placed, the round ends and is scored. Garden rows stay in place for the next round, and you are dealt ten cards again for the next round. After round I, blue images score three points each; after round II, blue images score three points each and green ones four points each. After round III, you score again three points for blue images, four for green ones and seven for grey ones as well as points in relation to their number in your rows for pink cards. You win with the highest total of points from the three rounds; in case of a tie, you win, if you have most pink cards in your garden rows.
A beautiful game, a well-made and well-working game that is also of interest due to its history – Steffen Benn was allowed by nsv to develop the game from the prototype to finished product alone with the artist Christian Opperer, without any editorial assistance from nsv.
Players: 2-4
Age: 8+
Time: 20+
Designer: Steffen Benndorf
Artist: Christian Opperer
Price: ca. 10 Euro
Publisher: nsv 2019
Web: www.nsv.de
Genre: Draft cards for card sequences
Users: For families
Version: de
Rules: cz de en es fr gr it nl pl pt
In-game text: no
Comments:
Project Steffen Benndorf, only with artist, without nsv editor
Very beautiful graphics
Nice mechanisms
Cumulative scoring
Compares to:
Card drafting placement for sorted rows
Other editions:
White Goblin Games (nl), other rules from nsv
Chance (pink): 2
Tactic (turquoise): 3
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 0