presentation
Dragonsgate College
Rivalry for the dragonGate
You are Head of House in Dragonsgate College and must achieve prestige for your house to be granted the privilege to enter the Dragonsgate.
After a copious game set up you play five rounds of five phases each, plus one scoring phase in Round 5: I: Preparation - replenish apprentice and professor display. II. Income - 2 coins + income from buildings, maybe Imp or Wizardry cards. III. Dice Roll - Apprentice dice are rolled and placed into the pool; two dice per player in rounds 1 and 2, three dice in rounds 3 and 4 and three dice plus one Combined Action die in round 5. IV. Action - in turn you select and use one die from the pool for an action, corresponding to a pip value next to the action; the dice is then spent; with every Imp you use you can change a dice value by +1 or -1. If you select a die in the color of another player, this player can do an action with this die, too, as soon as you have finished your action. Possible actions are: Change dice, take coins, pay coins for prestige, select or draw an apprentice, select or draw a professor, place a building in your house, move a marker on the Training Dungeon Track or the Turn Order Track, or select a career for an apprentice. V. Cleanup - discard professors and apprentices, pay upkeep or lose prestige, new turn order. Only in round 5: VI. Scoring - Coins, imps, starting player, majorities in buildings, apprentices and professors, sets or career tiles.
Dragonsgate College is a very well-working Worker Placement game with dice drafting, offering lots of possible strategies, albeit with little interaction and partially complex implementation.
Players: 2-4
Age: 12+
Time: 90+
Designer: Thomas Vande Ginste, Wolf Plancke
Artist: Odysseas Stamoglou, Agnieszka Kopera
Price: ca. 38 Euro
Publisher: NSKN Games 2017
Web: www.nskn.net
Genre: Dice drafting, placement
Users: With friends
Version: en
Rules: en pl
In-game text: no
Comments:
Copious set-up
Familiar basic mechanisms
Clever details, e.g. turn for a player whose dice color is used
Compares to:
All worker placement games with dice drafting from a common pool
Other editions:
NSKN (pl)
Chance (pink): 2
Tactic (turquoise): 2
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 1
Dexterity (green): 0
Action (dark green): 0