presentation

 

Zocken

5 on red beneath a red case!

 

Seven dice of seven colors must be arranged in an ascending or descending sequence.

The active player rolls one of the seven die after the other and placed it into one of the nine placement cases of the board to form a descending or ascending number sequence while at the same time for as many as many correlations as possible with the color cases above the placement cases. Adjacent dice can have the same value, and gaps higher than 1 between numbers ae possible. If a die cannot be placed according to these parameters, it must be placed on the “out” space. There are two evasion cases to save the sequence, but no color correlation is possible on those cases. After the third roll, the other players can place a bet that the active player will achieve a score higher than 50 points.

When all dice have been rolled, you score 50 points if you could place all dice but must deduct 10 penalty points for each die on the evasion cases. If you had to use the “out” space, you only score -20 points per die in the “out” space. Then, independent from the previous result, you score points for color correlations, from 10 points for one correlation to 280 points for seven correlations.

If you did bet on a result of more than 50 points for the active player, and the active player manages to achieve this, you score half the points scored by the active player. If the active player does not achieve the result and you did bet, you score 20 penalty points.

When all players have been active player three times, you win with most points.

Zocken is a cute, quick, little game, absolutely chance driven but fun and an ideal travel game.

 

Players: 2-6

Age: 8+

Time:30+

Designer: Peter Neugebauer

Artist: Fiore GmbH

Price: ca. 8 Euro

Publisher: Noris Spiele 2018

Web: www.noris-spiele.de

Genre: Dice rolling, result alignment

Users: For families

Version: de

Rules: de en fr it

In-game text:

 

Comments:

Re-edition

Good travel game

Very much chance driven, scant tactics

 

Compares to:

Dice games with result aligning

 

Other editions:

Currently none, 1998 Klee

 

Chance (pink): 3

Tactic (turquoise): 3

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 1

Dexterity (green): 0

Action (dark green): 0