Spionage

 

You use 14 agents, four basis and one robot to occupy three slots in the opponent’s headquarters to win. On the path network, you use the result of two dice: Move agent for 1 point per step, deploy robot for 9 points, set up a base for 6 points, attack from air for 10 points and land from air for 12 points. You can save a dice roll for the next round, but must announce the intended action in the current round.

 

Dice game with a spy topic for 2 players, no age named

 

Publisher: Noris Spiele 1972

Stock #: 604/2700

 

Users: With friends

Special: 2 players

 

Version: de * Rules: de * In-game text: no