PLAYED FOR YOU

 

Pingi Pongo

PenguinS on the March

 

On their way to the South Pole the penguins are skipping from ice floe to ice flow. A penguin family is always made up from three members of the same color, but of different size. The penguins basically move from one ice floe to another, but, should the water be free of the Orca, they might also be able to swim. If you are first to reach the South Pole with your penguin family, you win!

The journey to the South Pole starts on top of the starting iceberg and the Orca starts on the bottom-most whale spot. You roll the die and move one of your penguins over floes and icebergs forward in direction of the south pole, if the result is a number. Only one penguin is allowed on a floe, but on icebergs and on the South Pole there can be any number of penguins. When a move would end on a taken spot, the penguin simply moves forward to the next free spot. When you overtake penguins that are standing on brittle floes those penguins must go back to the previous iceberg; this also goes for your own penguins, should you overtake them! When a penguin ends its move on a floe that is marked with a whale icon, Orca moves one spot. A penguin for which you did roll “blue” might be very fast if he happens to be on an iceberg and the line in the water connecting this iceberg to another one is free of the Orca. When the line to the next iceberg is blocked, you move another of your penguins by one step. If you are first to assemble the whole family on the South Pole you win!

Pingi Pongo is a very pretty and well-made example for how to vary standard mechanisms attractively; the floe skipping is fun and is descriptively played out!

 

Players: 2-4

Age: 5+

Time: 15+

Designer: Peter Neugebauer

Art: Johann Rüttinger

Price: ca. 20 Euro

Publisher: Noris Spiele 2012

Web: www.noris-spiele.de

Genre: Roll & Move

Users: For children

Version: multi

Rules: de en fr it

In-game text: no

 

Comments:

Very attractive illustration and design

Pretty pieces

Simple standard rules

Quickly explained

 

Compares to:

All roll & move games with a mechanism of „when xxx then go back to …”

 

Other editions:

Currently none

 

Chance (pink): 3

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 1

Dexterity (green): 0

Action (dark green): 0