PLAYED FOR YOU

 

Monkey go!

Stop on a tile and get one more STEP

 

You want to take your monkey safely across the river and can decide on safe and slow or fast and risky.

You lay out the tiles for the starting river bank and the finish river bank, the distance between them determines the duration of the game. You roll the die and can turn up as many tiles, maximum, one by one. You place each tile that you turn up next to the tile with your monkey and the monkey steps on the new tile, if possible. Tiles your monkey leaves are taken out of the game. Stone tiles are safe, crocodiles can be crossed to stones behind them, but you cannot end your turn on a crocodile; in this case you go back to your last position. If your monkey ends its turn on a turtle you can turn up an additional card in your next turn. If the turn ends on a tree trunk you must deduct 2 from your next roll, that is, in case of a roll result of 1 or 2 you lose a turn. You must bypass a whirlpool, which is not removed from the display. You can step on cards placed by other players; there is no limit to the number of monkeys on a tile. If you are first to reach the opposite bank you win.

Monkey Go! is part of a new series of children’s games called „Für uns ab Fünf” - “For us of age 5 - My first big game“, and absolutely fits this description; designer Benny Banane/Bruno Banana is meant for a joke; the mechanism is surprisingly intricate and demands some tactical considerations, as you might not want to risk uncovering a tile with a crocodile or a tree trunk if you did roll a six and have already safely moved two or three steps and can do one more step onto a tile with another monkey!

 

Players: 2-4

Age: 5+

Time: 20+

Designer: Bruno Banana

Art: not named

Price: ca. 6,50 Euro

Publisher: Noris 2012

Web: www.noris-spiele.de

Genre: Placement game with dice

Users: For children

Version: multi

Rules: de en fr it

In-game text: no

 

Comments:

Series Für uns ab Fünf

Minimalistic rules

First tactical considerations despite simple rules

Nice combination of mechanisms

 

Compares to:

Other placement games with a path topic and obstacles as well as risk/stop element

 

Other editions:

Currently none

 

Chance (pink): 3

Tactic (turquoise): 1

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 1

Communication (red): 0

Interaction (brown): 1

Dexterity (green): 0

Action (dark green): 0