Hattu Möhrchen?
33 slits in the board carry carrots, one slit is
empty. In his move a player pulls out a carrot – if it is good and without worm
the player puts in into his rabbit den. A bad carrot with worm goes back into
the field in any place chosen by the player. The first player to collect 5 good
carrots wins the game. In a variant the board can be turned 90 degrees after
each move.
Memory game
* Series: Spiele für das Kindergarten-Alter * 2-4 players from age 4 * Designer: Angelika und Jürgen Lange * 615/1315,