Hattu Möhrchen?

 

33 slits in the board carry carrots, one slit is empty. In his move a player pulls out a carrot – if it is good and without worm the player puts in into his rabbit den. A bad carrot with worm goes back into the field in any place chosen by the player. The first player to collect 5 good carrots wins the game. In a variant the board can be turned 90 degrees after each move.

 

Memory game * Series: Spiele für das Kindergarten-Alter * 2-4 players from age 4 *  Designer: Angelika und Jürgen Lange * 615/1315, Noris, Germany, 2005 *** noris SPIELE * Georg Reulein GmbH & Co KG * www.noris-spiele.de