PLAYED FOR YOU

 

Filly Witchy

Hexentanz in Zimsala

 

The little plush ponies, called Fillys, have now arrived in a witches setting. Filly Witchy is the latest background story for the little horse princesses. In this roll & move game the Fillys want to wend their way to the powerful witches Abra and Cadabra and follow the path on the glittering magical rings. Those rings on the board are made up from concentric rings in five colors, switching between rings can speed up your journey to the witches.

Each player chooses one of the pretty Fillys who all war glittering Swarovski jewels in the clutches of their cloaks, and puts it one of the four starting spots which are surrounded by flower garlands. Then you roll the die: The result determines the number of spots you can move your filly horse on the path; you need not use all steps and can stop your turn earlier. You can switch from one ring to another using the spots that are marked with a colorful jewel, called a diamond in this game. Those diamonds are marked with numbers and to use a diamond for switching you must roll a number that is higher than the number on the diamond; you cannot use the diamond for changing when your move ends on a diamond. When your move ends on a path spot with another Filly this Filly is moved to the next outward ring and thus falls back in the race. If you are first to reach the center spot with Abra and Cadabra you win the magical journey to the witches.

This is a very pretty game, like all games from the Filly universe. The game itself is a nice variation of the roll-move-send-down-if-possible mechanism and purely chance-driven, but an excellent introduction to rules games for small children.

 

Players: 2-4

Age: 4+

Time: 20+

Designer: not named

Artist: not named

Price: ca. 16 Euro

Publisher: Noris Spiele 2013

Web: www.noris-spiele.de

Genre: Roll & move

Users: For children

Version: de

Rules: de

In-game text: no

 

Comments:

Pretty components

Fillys are miniatures of bigger collectible horses

Very simple rules

Good for an introduction to rules games

 

Compares to:

Other toll & move games

 

Other editions:

Currently none

 

Chance (pink): 3

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0