presentation

 

Escape Room Das Spiel

cooperative breakout

 

In accordance with all Escape Room scenarios you are „imprisoned“ and need to master tasks to „escape“. Each of the four adventures – Prison Break, Virus, Nuclear Countdown and Temple of the Aztec – presents the players with varying challenges. Every adventure comprises three parts and each part is competed with a code using four out of 16 possible keys, which is entered from left to right into the Chrono Decoder. This decoder is switched on and the time of 60 minutes begins to run when you press “start” after having read the introductory text and after opening the envelope for the actual part of the adventure. Each detail on information and materials provided is important; don’t forget to look at the backside of things and take note of every minute detail and each word; you need all this information to find puzzles and challenges and to master and solve them. It is very important for the flow of the game, that you never open information too early, you must always wait for the respective instruction to do so. When all three codes have been correctly entered into the Chrono Decoder within 60 minutes, all players have “escaped” and have won together against the game.

As in all versions of the Escape Room idea, you need in this variant, too, team work, communication, creativity, close attention to details and a certain thinking outside the box and beyond usual patterns, as announced in the rules, to achieve the desired outcome within the given time frame. This variant is not spent after one play, but offers – aside from an app for background music and the complete solution – also a download of components for a repeat play.

 

Players: 2-5

Age: 16+

Time: 60+

Designer: not named

Artist: not named

Price: ca. 50 Euros

Publisher: Noris Spiele 2016

Web: www.noris-spiele.de

Genre: Escape Room, puzzles

Users: With friends

Version: de

Rules: de en nl

In-game text: yes

 

Comments:

Version of the Exit Room Principle

Provides four adventures

With electronic game unit

 

Compares to:

All Exit Room Games

 

Other editions:

Identity Games (en nl)

 

Chance (pink): 0

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 3

Knowledge (yellow): 3

Memory (orange): 2

Communication (red): 3

Interaction (brown): 0

Dexterity (green): 0

Action (dark green): 0