Das Geister-Spiel
Schleichen-huschen-nur nicht kuschen
Players start at the castle door and try to
reach the tower, they have to pass 29 spaces and overcome ghosts. Good dice
rolls and clever use of the results will help a player to be there first and
win. In his turn a player rolls all 3 dice: To enter a spot a dice in the roll
must show the number of the space or it must be possible to form the number
from the numbers rolled. When the dice have fallen accordingly, one can enter
several spots in sequence. If helmet and armour are rolled at the same time,
one can move to the next armour chip. All players not in first place may
re-roll one die per turn.
Dice and movement game * Series: Kind+Familie * 2-4 player from age 6 * Designer: Peter Neugebauer * Illustration, Graphics: Michael and Heidemarie Rüttinger * ca. 15 minutes * 601 3652, Noris,