Family
Alter 8
Spezial
Das Blaue Amulett
Quest for the Castle of Light
Part 2 in the Mages Trilogy: The princes are on the quest for the Castle of Light. On their way to the castle they must resolve three tasks by discarding appropriate cards and defeat the returning Dark Powers. Against these Dark Powers they use Fate cards acquired on arrow squares or the Blue Amulet.
Each player has an open set of Path cards. In your turn you use one of these cards and move accordingly, 1-5 steps or any number between 1 and 6 steps if you use the joker card. When using the joker card, you may use a path card immediately afterwards. The card is turned over; when all cards have been used you turn all of them back up. If you reach a path square with an arrow you draw the top Fate card, you may only hold three of them at any point in the game. After your move you can relocate the Dark Powers to other locations on the board.
If you meet another prince this prince is moved into the parallel path and thus sent into the opposite direction, in front of locations like Gate or Ruin you can change paths again. Such locations are obstacles, too. If you enter a location you must resolve a task and/or defeat the Dark Power there, either by discarding a Fate card or by wearing the Blue Amulet. This you get when you draw the Amulet Fate card.
When the amulet changes owner, it gives the new owner a Fate card from the previous owner. If you enter the Castle of Light with a direct move you win the game.
Still a very beautiful game, and still an attractive mix of chance and tactics, clever use of Path Cards and relocating Dark Power are the deciding elements-
Spieler : 2-4
Alter : ages 8 and up
Dauer : approx. 45 min
Autor : Michael and Johann Rüttinger
Grafik : not stated
Titel englisch : identisch
Preis : ca. 25,00 Euro
Verlag : Noris Spiele 2010
Genre : Card-driven game of movement
Zielgruppe : For families
Mechanismen : Move pawns with cards, discard cards on demand
Kommentar:
Part 2 of the Mages Trilogy
New edition – First edition 1986
Chance factor from Fate cards
Tactics from Path cards and relocating Dark Powers
Vergleichbar:
Other card-driven movement games with task resolving
Zufall 2
Taktik 2
Strategie__
Kreativität
Wissen_
Gedächtnis
Kommunikation
Interaktion 3
Geschicklichkeit
Action