PLAYED FOR YOU
Caro
Building block - but only at first glance
The elegant box in abstract design holds 48 square Caros in white, light gray, dark gray and red. Each player - regardless of the number of players - is given three Caros of each color and in a turn you place one Caro for the maximum possible number of points. This placing of Caros is restricted by a limit for the maximum size of the display; for two players it can have maximum 6x6 Caros, for three players 7x7 Caros and four players can place up to 8x8 Caros. The number of points you can score depends on the color of the Caro you placed. The starting player chooses any color and scores 10 points as compensation. You can never place a Caro next to a Caro of the same color, so there can be six different combinations: red/black for 10 points, red/gray for 8 points and red/white for 6 points; black/grey scores you 4 points and black/white or gray/white both score 1 point. Placing a Caro can of course result in formation of several color combinations due to it touching several other Caros, all those are scored separately. But there are more restrictions: You can only place a maximum of two Caros of the same color next to a color and there cannot be a diagonal of more than three Caros of the same color. When you place the last Caro of a color you double the score of this move. When a Caro is placed you cannot relocate it unless you must correct a mistake, but this loses you 10 points.
Caro is an attractive, abstract game making you think around corners, because you want to place Caros correctly and for lots of points and not really prepare a high score for the next player or yield it to him by overlooking it.
Players: 2-4
Age: 8+
Time: 30+
Designer: Annedore Krebs
Art: not named
Price: ca. 20 Euros
Publisher: Noris Spiele 2012
Web: www.noris-spiele.de
Genre: Abstract placement game
Users: For families
Special: 2 players
Version: multi
Rules: de en fr it
In-game text: no
Comments:
Very beautiful components
Needs close observation and careful consideration
Opposing pieces visible all the time
Compares to:
All placement game with scoring of color combinations
Other editions:
Chance (pink): 0
Tactic (turquoise): 3
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 0