PLAYED FOR YOU

 

Urknall

Take over elements

 

The universe, shortly after the Big Bang! Players stake their claims for free elements! 36 glass beads are thrown on the table as those elements, and are then arranged any way into stellar objects = HK; four objects with three elements each in at least two different colors, six objects with any two elements each and 12 single elements.

You place your astronaut on one claim marker next to a stellar object of value 1. A turn comprises rolling dice, travel and change HKs according to the dice result. You roll and move your astronaut to another HK; start and finish must have one colored element in common and one element of the target HK must be unclaimed. At the target you mark one element. If you cannot travel, you mark a free element at your current location. If this is not possible either you discard a claim marker. Then you separate or unite HKs that are without astronauts. First you count the elements in the two smallest HKs. When the sum is smaller or equal the dice result you join the smallest HK with any other HK, claim markers stay aligned. When the dice result is smaller than 3 and smaller or equal to the smallest HK you separate one HK of your choice, one of the new HKs must equal the dice result. Once in the game you can use a comet to ignore a rule for travelling or changing HKs- When all claim markers have been placed, you score them in relation to majorities at HKs and to colors and numbers of elements in the HK.

Urknall is abstract, elegant and very tactical – you must keep an eye on majorities, colors and markers of other players and that while the size of the objects is continuously changing.

 

Players: 2-4

Age: 8+

Time: 20+

Designer: Axel Hennig

Artist: rautie

Price: ca. 15 Euro

Publisher: Mücke Spiele 2011

Web: www.muecke-spiele.de

Genre: Placement game

Users: With friends

Version: de

Rules: de

In-game text: no

 

Comments:

Special Award Mücke Designer Competition 2009/2010

Very tactical game

Purely abstract despite topic

Special rules for two

 

Compares to:

First game of this kind

 

Other editions:

Currently none

 

Chance (pink): 2

Tactic (turquoise): 3

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0