PLAYED FOR YOU
Takamatsu
Competing samurai
Tokugawa Ieyasu, the new Shogun of Japan, demands that his Daimyos spend half of a year in Edo and, in turn, awards them new fiefs, so called Hans. Han Takamatsu is about to be awarded by the Shogun to the winner of a competition.
As a Daimyo you send your samurai along the palace; if a Samurai reaches a room in the color of his Daimyo, the pagoda of this Daimyo is moved on the victory points track.
All Samurai start in the rooms of their color, three in the outer rooms, two in the inner ones. Shogun cards with positive or negative values are stacked face-down; five of them are - depending on their backside - displayed face-up or face-down; negative values appear only on open-faced cards. In your turn you must move at least one of your Samurai. You choose a Samurai and must, in case of opposing Samurai being present in the room - take along at least one of them, you may take along more. A room with one or two Samurai can be emptied, otherwise you must leave a minimum of one Samurai behind. The range for the move equals the number of samurai that you move or is given by a marking in the room. When a Samurai reaches a room in his color, you take a Shogun card for each Samurai in given order and move your pagoda accordingly. When any pagoda reaches case 20, you win at the end of the round with most points after implementing face-down Shogun cards.
Takamatsu comprises only a few rules and offers a fantastic tactical game with a very low element of chance and lots of interaction from taking along opposing Samurai; due to the regulated taking of Shogun cards you can force an opponent to take negative cards.
Players: 2-5
Age: 10+
Time: 45+
Designer: Martin Schlegel
Artist: Klemens Franz, Andrea Kattnig
Price: ca. 15 Euro
Publisher: Mücke Spiele 2014
Web: www.muecke-spiele.de
Genre: Placement
Users: With friends
Version: multi
Rules: de en jp
In-game text: no
Comments:
Allure of the game is provided by the variable number of pieces to move
Topic not really implemented by the mechanism
Basically abstract, very good tactical game
Topic not necessary
Compares to:
All position games using moving of opponents’ pawns and achieving of positions
Other editions:
Currently none
Chance (pink): 1
Tactic (turquoise): 3
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 0