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Namibia

RESOURCES AND PROFIT

 

A rush for copper and diamonds is the topic of this second game in the Edition Bohrtürme series using the components from Giganten. Players embody mining corporations mining diamonds, gold, silver and copper, transporting these resources to coastal harbors and selling them there. But no company is allowed to mine for all resources and so you must bribe government representatives who control the access to mines and harbors, but too much bribing can lose you prestige. Who will make most profit while retaining the highest prestige?

In six rounds you bribe the administration, build, transport and administrate. The action “build” allows you to start a new mine or finalize an existing one, to prospect for resources, build track and move trucks. The right time to ship and sell is very important, as your opponents can influence the markets.

The game is dominated by the auction in each round. This auction determines the order of play, the number of track you can place and the opportunity to choose a harbor and a resource. If you are last in an auction you can place two mines – mines are the deciding factor for the game flow. The market price is governed by a demand/supply mechanism - the price is halved as soon as there is more supply than demand.

Namibia is a dense compact game where you cannot allow yourself too many mistakes and must consider all options very carefully. If you like unusual auction mechanisms you will have fun with Namibia despite some inconsistent features like trucks in 1884 or prestige - which can be bought for money at the end of the game -as a victory condition.

 

Players         : 3-4

Age             : 10+

Duration       : 90+

Designer      : Brian Robson

Artist           : Carsten Fuhrmann

Price            : ca. 35 Euro

Publisher      : Mücke Spiele 2010

Web             : www.muecke-spiele.de

Genre          : Transport and economics game

Users           : With friends

Version        : de

Rules           : de

In-game text : no

 

Comments    :

Edition Bohrtürme * Winner of a game designer competition at www.spielmaterial.de in the category „complex games“ * components as used in Giganten, Kosmos and Schwarzes Gold, Mücke

 

Compares to :

Ghawar, Schwarzes Gold

 

Other editions:

Currently none

 

Chance           _    1

Tactic                   2

Strategy__          1

Creativity            0

Knowledge          0

Memory               0

Communication   0

Interaction          2

Dexterity             0

Action                  0