PLAYED FOR YOU

 

Astronuts

Find the nut and rule the galaxy!

 

Players travel across the galaxy, land on planets, meet aliens, prospect for nuts and establish colonies in order to rule the galaxy when they own most of them.

You place a ship one one of the planets in one of the corners of the board to establish your home base and put one of your little men on the action track at the bottom of the box (yes, there!)

Then players in turn place a nut for a total of two different nuts on small planets and three different ones on big planets; each player keeps four nuts and if there is a rest it is put into the box as general stock.

You announce the number of actions you want to take and roll the die: When the result is higher than your announcement your number of actions is doubled and you mark the number on the action track. Then you choose one action after the other and implement it: Move a ship by one step - when you reach a planet you roll the die and depending on the result different events happen, problems with the ship or the planet or the native population or whatever else can happen in space. Other actions are taking nuts from a planet, setting up a colony - you pay a nut and place a man; build a ship - at the cost of four nuts; attack another player’s ship or colony - the attack is decided by dice roll; improve technology - at the cost of one nut and 4 actions (!), the technology you acquire depends on the color of the nut you pay.

A small box full of game play - a witty family game with a bit of tactic, a bit more luck of the dice and a lot of fun and sparkle; the game is rather balanced despite intense roll of dice and there are no irreparable catastrophes, either.

 

Players: 2-4

Age: 6+

Time: 30+

Designer: Angelo Porazzi

Art: Angelo Porazzi

Price: ca. 7 Euro

Publisher: Mücke Spiele 2012

Web: www.muecke-spiele.de

Genre: Placement and collecting game

Users: For families

Version: multi

Rules: de en fr it

In-game text: no

 

Comments:

Slightly satirical topic

Tactic possible despite heavy dice rolling

Very attractive components

Simple basic rules

Nice family game

 

Compares to:

All dice-governed placement and collecting games

 

Other editions:

Currently none

 

Chance (pink): 2

Tactic (turquoise): 1

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0