presentation
Ocracoke
Gold and Glory
The navy is crashing a party of Blackbeard who must defend his ship Queen Anne’s Revenge! Red Pirate cards have negative values, blue Navy cards have positive ones and neutral characters - Kraken, Mermaid and Ghost, all with special abilities - have value zero. Three randomly chosen character cards are laid out face-down for islands, four more face-down as board of Queen Anne’s Revenge, to the left and right of this board a double-sided action card is placed. Each player then receives one character card.
You play four rounds and have one action per round. You use one of the two available actions and then flip over the action card: Combat - you look at two cards from the board; Swap - you swap a card from the ship board with your hand card and then look at another card from the board; Spying - you look at the hand card of all players and then give them back; Big Waves - you replace cards in a chain action: Your hand card replaces one card in the board; this card then replaces one card island card and this island card becomes your new hand card.
If you believe that you know the total value of the board, you can - in rounds 2 to 4 of the game - announce Report instead of taking an action: All now give a guess on the total value of the board with their betting wheel - positive or negative, that is, blue or red, and the value; correct color for positive or negative and the correct value score you one gold each; for value Zero you score 3 gold; your hand card in the color of the total or announcing Report and having bet both color and value correctly gives you another gold. When nobody has five gold after scoring the bets, you play another game of four rounds.
Ocracoke is an attractive microgame for the whole family with few, simple rules, the Report option provides tactic.
Players: 2-4
Age: 7+
Time: 20+
Designer: Frank Liu
Artist: GaFu Yang
Price: ca. 15 Euro
Publisher: Mo Zi Games 2016
Web: www.mozigames.tw
Genre: Cards, deduction, betting
Users: For families
Version: multi
Rules: cn en jp
In-game text: no
Comments:
Very nice game idea
Attractive microgame
Very few, simple rules
Compares to:
Games with deduction of information, microgames
Other editions:
Currently none
Chance (pink): 1
Tactic (turquoise): 2
Strategy (blue): 1
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 1
Dexterity (green): 0
Action (dark green): 0