presentation

 

Ocracoke

Gold and Glory

 

The navy is crashing a party of Blackbeard who must defend his ship Queen Anne’s Revenge! Red Pirate cards have negative values, blue Navy cards have positive ones and neutral characters - Kraken, Mermaid and Ghost, all with special abilities - have value zero. Three randomly chosen character cards are laid out face-down for islands, four more face-down as board of Queen Anne’s Revenge, to the left and right of this board a double-sided action card is placed. Each player then receives one character card.

You play four rounds and have one action per round. You use one of the two available actions and then flip over the action card: Combat - you look at two cards from the board; Swap - you swap a card from the ship board with your hand card and then look at another card from the board; Spying - you look at the hand card of all players and then give them back; Big Waves - you replace cards in a chain action: Your hand card replaces one card in the board; this card then replaces one card island card and this island card becomes your new hand card.

If you believe that you know the total value of the board, you can - in rounds 2 to 4 of the game - announce Report instead of taking an action: All now give a guess on the total value of the board with their betting wheel - positive or negative, that is, blue or red, and the value; correct color for positive or negative and the correct value score you one gold each; for value Zero you score 3 gold; your hand card in the color of the total or announcing Report and having bet both color and value correctly gives you another gold. When nobody has five gold after scoring the bets, you play another game of four rounds.

Ocracoke is an attractive microgame for the whole family with few, simple rules, the Report option provides tactic.

 

Players: 2-4

Age: 7+

Time: 20+

Designer: Frank Liu

Artist: GaFu Yang

Price: ca. 15 Euro

Publisher: Mo Zi Games 2016

Web: www.mozigames.tw

Genre: Cards, deduction, betting

Users: For families

Version: multi

Rules: cn en jp

In-game text: no

 

Comments:

Very nice game idea

Attractive microgame

Very few, simple rules

 

Compares to:

Games with deduction of information, microgames

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 2

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 1

Dexterity (green): 0

Action (dark green): 0