PLAYED FOR YOU
Zieh Leine, Flynn
Loot from the crow's nest
As a crew member you want to steal back the items out of Flynn the Pirate Owl's the crow's nest, stolen from you and stashed there by Flynn. 20 Cord cards show loot items - drinking cups, sabers, treasure chests, jewelry or mice, there are four cards for each item. Those Cord cards are stacked by item, item stacks are combined into one stack which is covered with the Crow's Nest card. Flynn is then placed on top of the stack.
And now players use the table-cloth trick - the cloth, that is, in this case, a Cord card is drawn out so quickly that nothing topples or falls. You roll a die and pull out the resulting item card by its cord from the stack. If you roll the Pirate Flag you choose and name the item before pulling the card out. You pull as fast and strong as you can at the cord to get the card out of the stack: If the card shows the correct item and the stack has not tumbled down and Flynn did not fall of, then you may turn over one of your coin cards over to the yellow side. If you pull out the last item of a kind, you can turn over two coins and the items are put back into the Crow's Nest stack. If you only pull out a wrong card or several cards without the stack or Flynn falling, nothing happens. But if the stack or Flynn fall, you must turn all your coins that are already yellow back to the Flynn side and all other players discard their coins already turned over to yellow! Whoever turns over all his coins first, wins.
Zieh Leine, Flynn offers a nice, marvelous new mechanism for a game of dexterity and memory, which works very well and which is challenging and funny, definitely not only for children!
Players: 2-5
Age: 6+
Time: 15+
Designer: Stefan Dorra, Manfred Reindl
Artist: Antje Flad
Price: ca. 17 Euro
Publisher: Moses Verlag 2014
Web: www.moses-verlag.de
Genre: Memo, dexterity
Users: For children
Version: de
Rules: de
In-game text: nein
Comments:
Well-working, clever mechanism
Good, stable components
High replay value
Also good for a family game
Compares to:
First game of its kind, basically all dexterity games
Other editions:
Currently none
Chance (pink): 0
Tactic (turquoise): 0
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 3
Communication (red): 0
Interaction (brown): 0
Dexterity (green): 3
Action (dark green): 3