played for you
Wordz
Time flies!
The game features one black letter die – with vowels A, E, I and U, but no O – and ten white letter dice with vowels and consonants in varying combinations; the dice also carry letter groups like QU, CH, CK, ST and SCH.
The board is laid out. First you roll the black dice and set it down in the middle of the board. Then players in turn and in clockwise direction roll one white die each; the first die is set on any case at the edge, the others then adjacent and in clockwise direction. When two vowels are adjacent, you can switch one for a consonant.
Now all players have the runtime of the timer, 60 seconds, to find words with the letters on display on the board. You can start a word with any letter; the letters used in a word must be consecutively connected by lines on the board and you may use a die more than once, but not directly consecutive, an other letter must appear in-between. A word must be made up of minimum three letters. When time has run out, all players read out their list of words in turn and annul all words that they have in common with another player. Then you score one point for a three-letter word and up to ten points for an eight-letter word. Letter groups count for their individual letters, that is, for two or three letters. Letter groups count for two or three letters, respectively. After a number of pre-agreed rounds you win with most points.
Well, even 42 years after its first edition as „Wortwirbel“ at Heyne, the game is still a very good, fast and challenging word game and a nice family game, albeit with the same problem of all such game, the question of player’s age and vocabulary.
Players: 2-10
Age: 8+
Time: 15+
Designer: Tom Werneck
Artist: Kreativbunker
Price: ca. 14 Euro
Publisher: moses. Verlag 2016
Web: www.moses-verlag.de
Genre: Word finding, letter dice
Users: For families
Special: Many players
Version: de
Rules: de
In-game text: no
Comments:
New edition, first edition 1974 at Heyne
Simple Rules
Nice family game
Very divergent player vocabularies can be a problem
Compares to:
Wortwirbel and other word games using letter dice
Other editions:
Currently none
Chance (pink): 3
Tactic (turquoise): 0
Strategy (blue): 0
Creativity (dark blue): 3
Knowledge (yellow): 3
Memory (orange): 0
Communication (red): 0
Interaction (brown): 0
Dexterity (green): 0
Action (dark green): 0