PLAYED FOR YOU

 

Raben schubsen

Who has more ravens at the wall?

 

Each raven defends his favorite spot at the wall and tries to push opposing ravens off the wall. Each player sits on one side of the wall. There are 10 bricks in the wall that can be moved, each player pulls five of them to his side of the board at the start of the game. 11 ravens are general stock. Then players alternate to roll the die in a way that the other player can see the result. If you roll the White Raven, you take a raven from stock and put it on the pinnacle of the wall, this raven is safe and cannot be pushed off the wall. When the die shows a Black raven, you take a raven from stock and place him on one of your own wall pieces, if possible in a way that your opponent cannot be sure where you did place your raven. When the wall symbol was rolled, the active player tries to push an opposing raven off the wall by pulling a piece of wall over to your side. If you caught a raven, your opponent must put the raven back into general stock. If you cannot pull a piece over to your side, you may place a raven instead as if you had rolled a Black raven. For the wall+raven symbol you may choose if you want to place a raven or try to push a raven off. When the last raven is placed, you win with most ravens on your own side.

This is a very nice deduction game with a strong element of riling or aggravation, offering training of concentration and observation; maybe you manage to spot or hear where your opponent places his raven – you know the possible spots for placement. And children also learn to cope with situations occurring in a game that are negative for them, like a raven toppling off the wall.

 

Players: 2

Age: 5+

Time: 10+

Designer: Marco Teubner

Artist: Antje Flad, Volker Maas

Price: ca. 20 Euro

Publisher: moses. Verlag 2015

Web: www.moses-verlag.de

Genre: deduction, guessing, riling

Users: For children

Special: 2 players

Version: de

Rules: de

In-game text: no

 

Comments:

Very simple rules

Nice combination of observation and deductions

Riling element trains coping with negative situations in a game

 

Compares to:

Die kleinen Drachenritter for opposite, vertical boards that the opponent cannot see

 

Other editions:

Currently none

 

Chance (pink): 3

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 1

Action (dark green): 0