presentation

 

Fieber

Rising and falling temperature

 

The patient is running a temperature that must be lowered, but doctors are busier with competing with each other instead of looking after the poor patient. The game features cards with red, blue and white backsides. Each player begins the game with one card of each backside color. Basically, in your turn, you play a card and draw a card from stack. Red cards raise the patient’s temperature, blue cards lower it and white cards influence the flow of the game: They can raise or lower the patient’s temperature, the current level - never above 41° and never below 35° - is indicated by a marker on the temperature track on the board. White cards also can determine the color of the next card or determine the next active player. If you cannot play a suitable card, you must do a “night shift” and discard a card, you continue with one card less. Of course, you try, as you see the card backs of all players, to play in a way that the next player cannot play and loses a card. If you lose your last card, you are out of play, the last one in play wins.

In a variant of the game you draw a card when you had to do a “night shift”, you continue to play with three cards in had; however, you are out of play when you must discard the third card.

This is a fast, cute and thrilling card game with cute drawings - why does Doctor Bibber come to mind? - and offering quite a few tactic options; and yet it plays quickly, because there are only maximum three cards to consider for your turn; the demands of the white cards can have nasty consequences, especially the demands for a certain color to play or forbidding white cards.

 

Players: 2-5

Age: 8+

Time: 10+

Designer: Tom Schoeps

Artist: Michael Menzel

Price: ca. 10 Euro

Publisher: moses. Verlag 2017

Web: www.moses-verlag.de

Genre: Cards

Users: For families

Version: de

Rules: de

In-game text: no

 

Comments:

Funny topic

Interesting tactics via card backsides

Simple basic rules

 

Compares to:

First game with this mechanism mix, in general games with distinguishable card back sides

 

Other editions:

Currently none

 

Chance (pink): 2

Tactic (turquoise): 2

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0