PLAYED FOR YOU
Texas Nukem
COnquer Honolulu WITH A STRAIGHT
Each player chooses a color and puts all armies of this color on the red factory and blue bank spots on their player sheets, 50 on each spot.
Then you shuffle the 22 country cards and dealt evenly to all players, remaining cards are placed face-up on the corresponding country spots.
A turn comprises movement, rearming, attack and placement of country card(s). You can move any number of armies between countries you control, but only through countries that you also control and you cannot entirely empty a country. In order to rearm you must build as many armies as you have sitting in factory and prison; as many of them as possible by production, the other ones by importing.
For an attack you choose a target country which must be neighboring the attacking country; you can also attack out of the bank which is considered to be adjacent to all other countries and cannot be attacked itself. Numbers of armies for an attack and mobilizing of forces are regimented in detail. Third parties with the necessary amount of armies available can join the conflict; then , to decide the outcome of the attack, you play a game of Texas Hold’ em according to detailed rules, with repositioning of armies after each card.
All armies of defeated parties go to the winner’ prison, and can in the rearm-phase go back to their owners. If you now control a country for which you hold a country card you can place the card on the board. If you are first to be out of country cards you win the game.
Texas Nukem offers an unusual mix of mechanisms gleaned from Risk and Poker. A tidbit for individualistic players!
Players: 3-6
Age: 12+
Time: 120+
Designer: Harald Enoksson
Art: Murat Cengiz
Price: On demand
Publisher: Mondainai Games 2011
Web: none
Genre: Conquest game
Users: With friends
Version: en
Rules: en
In-game text: no
Comments:
Hand-made
Unusual combination of mechanisms
For experienced players only
Good for individualistic players
Compares to:
First game of this kind
Other editions:
Currently none
Chance (pink): 2
Tactic (turquoise): 2
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 2
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 0