PLAYED FOR YOU

 

Grave Business

COmpetition in the Graveyard!

 

You are a necromancer with a business plan and - adhering to this plan - you send out your zombies to dig up graves, loot for valuables and store body parts in order to make new zombies who then can … and so on. Unfortunately, your plan is so good that other necromancers are imitating it - so there is competition in the graveyard once again!

In each of six rounds of the game you implement four phases, in which you send out zombies to implement certain actions to achieve the goal of the game which is to collect most points for treasures and unused body parts in store or even to achieve resurrecting The Master!

The four phases of a round are: 1) Set up the graveyard - the board is filled with 16 tiles from stock. 2) Place your Zombies - you use your zombies to bid on rows and squares of the board. These zombies represent influence depending on their locations, manifested by brains; if you have most influence on a square of the board at the end of the round you can dig up what you may find there. There is only one zombie allowed on each square. 3) When all zombies have been placed you reveal them and the zombies on action spots act in the order of stealing and digging. Then the influence is scored and treasures are allocated. Body parts and parts of The Master go to the laboratory, treasures to the vault. 4) Administrate zombies.

As do many of games featuring a zombie topic this one, too, hides very well working standard worker placement and resources management mechanisms for an attractive game behind gruesome details, which makes fans of the genre happy and does not obstruct the game flow.

 

Players: 2-4

Age: 13+

Time: 45+

Designer: Andy van Zandt

Art: Chuck Whelon

Price: ca. 50 Euro

Publisher: Minion Games 2011

Web: www.miniongames.com

Genre: Worker placement

Users: With friends

Version: en

Rules: en kr nl

In-game text: no

 

Comments:

Solid, well-working game

Zombie topic goes well with the mechanism

Several winning strategies

 

Compares to:

Worker placement and resources management games, placement for area domination

 

Other editions:

In Korean and Dutch

 

Chance (pink): 0

Tactic (turquoise): 3

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0