PLAYED FOR YOU

 

Five-Fingered Severance

LAST DAY AT THE JOB

 

Relax - don’t get stressed - because at the end of the day you will be fired and out of a job anyway, so try to get back a bit at your evil Boss.

You are assigned a character with special abilities and five plot cards; six work markers are drawn and resolved. You start a turn with drawing and resolving a new work marker - customers can be placed as you like, events either put heat on players, block the boss or introduce new work markers. Then you have two actions and can play plot cards of your choice at any time during your move.

Actions are: Move; steal - not on the same location with the boss or a customer; store at the store room; not on the same location with the boss or a customer; Slack - also over several turns, the longer you keep up slack the more points you score and the others get more heat! Some methods of Slack are so scandalous that your are immediately fired - either with being given six markers when you have not been caught at that particular slack, or without markers if you did get caught. Other actions are working, plot, move the boss, serve a customer and reduce heat or insult a customer and put the heat on. When all work markers have been taken or when all have been fired you win with the highest score from stored items, insulted customers, slack markers and half the number of spots left to reach heat level 30.

If you have always wanted to behave like a mixture of an anti-social, somewhat criminal rowdy and a teenager gotten out of hand, you can amuse yourself here, but you must try to keep a grip on the rapidly overcrowding board in order to be able to misbehave with the desired results.

 

Players: 2-6

Age: 13+

Time: 90+

Designer: Patrick Leder

Art: Erik Lervold, Topher McCulloch

Price: ca. 25 Euro

Publisher: Minion Games 2011

Web: www.miniongames.com

Genre: Placement game with events

Users: With friends

Version: en

Rules: en

In-game text: yes

 

Comments:

Unusual topic

Slightly off humor and texts

Some experience necessary to keep on top of the board

Gut mixture of chance and tactic

 

Compares to:

First game in this combination of topic and mechanisms

 

Other editions:

Currently none

 

Chance (pink): 2

Tactic (turquoise): 2

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0