presentation
Fan & Mallet
Gods of Rich and Poor in a duel
Duel for dominance between the gods for Rich and Poor in one village! Each god mobilizes his followers - Spirit Objects and Kid Ghosts - and places them into living quarters in the village with the purpose of taking control over the place.
All twelve house cards and all Possession markers are laid out corresponding to the template in the rules and you place your incarnation pawn as well.
The Follower deck for each player is shuffled and you draw the top six cards in hand, the rest is face-down draw pile.
As the active player, you place a follower by playing a card from your hand next to the house that is, in clockwise direction, nearest to your incarnation pawn - or in case of color correlation into the next suitable house - and then move your pawn to this card. Spirit Objects have fixed values, values of Kid Ghosts vary with special abilities triggers by arrangements of other spirits in the same house. When five followers are assembled in a house, you sum the spiritual power of each faction including ability bonuses – whoever has the majority places a possession marker in case of the tie the original owner of the house places a marker. For taking possession of the very first house in the game, you place two markers. If you can place all your markers, you win instantly. If you want to play several games, a winner of a game scores points equal to the number of unused possession markers of his opponent and you win with most points after the agreed number of games.
Clever mechanisms, lots of strategy and a bit of luck of the draw result in a nice game about cleverly placed cards and majorities, based on interesting card interaction.
Players: 2
Age: 10+
Time: 30+
Designer: Katsumasa Tomioka
Artist: Yusuke Mamada
Price: ca. 16 Euro
Publisher: Table Cross / Japon Brand 2016
Web: http://itosuginoki.blogspot.jp
Genre: Card placement and comparison
Users: With friends
Special: 2 players
Version: en
Rules: en + de fr jp
In-game text: no
Comments:
Games starts slowly
Picks up momentum when there are more cards at the houses
Attractive design
Simple basic mechanism
Compares to:
New mechanism, otherwise games with card comparison and card summarizing
Other editions:
Table Cross (jp)
Chance (pink): 2
Tactic (turquoise): 1
Strategy (blue): 3
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 0