played for you
Realm of Wonder
Help the king or become king!
In the Realm of Wonder the continents rotate, the king has called for help and players either want to be first to master the task posed by the king or replace the king and become king themselves. Players travel as fantasy characters to achieve their scenario goal and to return to court.
You hold magic point discs, movement cards and spell cards. A task is randomly chosen and read out from the story book.
Then you play in rounds; each of those rounds has four phases: Receive magic points, play movement cards, cast spells and movement. When all players have received their allotment of magic points, all receive a new movement card and then all play a movement card simultaneously; this is a bid, using the small number on the card, for the turn order for both casting spells and movement. If you play the smallest number, you cast spells first; if you played the biggest number, you move first. Casting spells comes first: you use all cards that you want, their use is free of charge and they are discarded once they have been used.
With those spells you damage opponents, improve your own character, fight, defeat monsters, find treasures and use sources of resources. If you master the task set by the king, you receive a victory disc – if you take this disc back to court or, as an alternative, three magic orbs or three monsters, you win.
Fantasy as we know it, but very beautifully designed, with many details, the topic has been nicely implemented. There is astonishingly little interaction unless actively sought. The rotating continental discs are a clever detail that provides variation and enlivens events, as do the different tasks.
Players: 2-6
Age: 10+
Time: 45+
Designer: Max Wikström, Saku Tuominen, Pauli Jantunen, Mikka Punakallio
Artist: Sami Saramäki
Price: ca. 40 Euro
Publisher: Mindwarrior Games 2014
Web: www.mindwarriorgames.com
Genre: Fantasy, adventure
Users: For families
Version: multi
Rules: de dk en fi fr nl no pl se
In-game text: no
Comments:
Standard fantasy topic
Well interpreted
Rotating continents are a clever detail
Scenarios provide variation
Compares to:
All fantasy adventure Games
Other editions:
Currently none
Chance (pink): 2
Tactic (turquoise): 1
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 0