presentation

 

Vikingdoms

Who leads the raid?

 

Two Viking seafarers plunder new lands for coins and construct villages, harbors and other settlements, and maybe take prisoners or find allies. Successful raids often demand cooperation.

Territories are on display as pairs of islands. Each player has twelve wooden disks of a color for Viking warriors. During the game, Recruiting phases alternate with Raid phases. In the Recruitment phase, player place a Viking on an empty case on the board or move Vikings - any number in a stack. The range and type of movement depend on the number of Vikings you want to move. For a ready raid troop, you need six ore more Vikings in a stack. If you can form a troop by putting one of your Vikings on top, you must do so.

When a troop is assembled, a Raid phase begins. The owner of the Viking on top of the stack chooses an island first, then both players take back their Vikings in the Raid Troop to their camp and resolve the effects of their island: Imprison opposing Vikings - gain an ally tile for a second village, harbor or fortress in your territory - riot for a second riot symbol - exchange of prisoners. Ally tiles have special abilities: No compulsive troop formation - Receive three coins - Imprisoning of two opposing Vikings - Switch of two territory pairs.

If someone, at the end of his turn, has three identical buildings in his territory or 16 coins, he wins instantly.

This is a very interesting game, the troop formation mechanism to decide priority in island selection is a very good mechanism, a version of the mechanism used in Sixmaking, offering many options and strategies in selecting which recruitments you need to win.

 

Players: 2

Age: 12+

Time: 30+

Designer: József Dorsonczky

Artist: Niki Czank

Price: ca. 15 Euro

Publisher: Mind Fitness Games 2016

Web: www.mind-fitness.ro

Genre: Placement, control

Users: With friends

Special: 2 players

Version: en

Rules: en hu pl ro

In-game text: no

 

Comments:

Adaptation of Sixmaking

Fantastic game for two players

Many strategic options

Attractive design

 

Compares to:

Sixmaking, Territory acquisition via control mechanism

 

Other editions:

Gém Klub (hu), Fullcap (pl), Ludicus (ro)

 

Chance (pink): 0

Tactic (turquoise): 2

Strategy (blue): 2

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0