PLAYED FOR YOU

 

Cobrattack

Red Eyes - the snake has woken!

 

The cobra in its basket guards the Sacred Snake Stone, players want to pinch it and must take care not to wake the sleeping snake. The emerald is placed into the basket, the snake is also put into place and the system is activated by turning the key in the back. Then you switch the game unit on and can choose the level of difficulty with the on/off switch - depending on difficulty levels I, II or III you can be spotted by the snake a different number of times before it jumps out of the basket.

Now you press the starting button and all players place themselves at a distance of about three meters from the basket, so that they confront the snake’s eyes. The snake hisses and the game begins: While the eyes of the snake glimmer green, the snake is asleep and you can move slowly towards the basket. But take care when the eyes of the snake turn red - she wakes up and reacts to movement so you should freeze instantly on the spot. The snake hisses when it has spotted movement of a player and at a certain point will jump out of the basket. The player who has been caught moving is out of the game for the round and lost his chance to pinch the emerald. If you manage to pinch the emerald without being caught by the snake you win in the solitaire game. If two or more are playing, you win if you snatch the emerald more often. You can alternate in sneaking up to the basket or finish a whole round on your own.

Action in a game for children as it should be, providing a good training of body control and fast reactions - who manages quickest to freeze on the spot when the eyes of the snake change from green to red?

 

Players: 1+

Age: 5+

Time: 10+

Designer: not named

Artist: not named

Price: ca. 34 Euro

Publisher: Megableu 2014

Web: www.hutter-trade.com

Genre: Dexterity, reaction

Users: For children

Special: 1 player

Version: de

Rules: de fr

In-game text: no

 

Comments:

Good training for body control and reaction

Can be played solitaire or in a group

Different levels of difficulty provide replay value

 

Compares to:

All dexterity and reaction games

 

Other editions:

Megableu, Belgium

 

Chance (pink): 0

Tactic (turquoise): 0

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 0

Dexterity (green): 3

Action (dark green): 3