PLAYED FOR YOU

 

Villainy

Super villain versus Fantastiman

 

As an aspiring super villain you try to realize three villainous projects in order to triumph over the irritating super hero Fantastiman, who protects the town. Not an easy job for you - you must commit crimes, must act as your own alter ego and hire a team, whose special abilities are meant to ensure the success of the undertaking.

At the start of the game you choose a villain and set up the control panel with position wheels for red= strength, green = charisma, blue = intellect, take starting villainous project and money. The project names roles that must be taken on by the different characters in your team.

In your turn you have a choice or three options: 1) Implement one of six actions - use an alias to acquire money and abilities, hire henchmen, commit crimes to improve your values, implement a non-standard action start a conflict or buy a special ability or 2) deploy your team or 3) implement a villainous project in a given order, when all characters are fully developed. In order to develop your minion characters you must engage in conflicts and combats and commit crimes. When your team is ready for deployment according to the current villainous project you can use a turn to implement the project. If you have managed to implement three projects in ascending order, you can confront Fantastiman for the final show-down. If you defeat him you win.

The comic character of the illustrations is nicely implemented in the game, fun in playing is high and gaming experience is necessary, because possibilities and options are manifold. Topic and mechanisms are interacting very nicely so that you are very soon fully immersed in the game.

 

Players: 2-4

Age: 12+

Time: 90+

Designer: Nicholas Trahan

Artist: Jay Stephens, Ron Magin

Price: ca. 54 Euro

Publisher: Mayfair Games 2014

Web: www.mayfairgames.com

Genre: Development

Users: With friends

Version: en

Rules: en

In-game text: yes

 

Comments:

Comic flair nicely implemented

Topic and mechanism go well together

Many strategic options

Game experience necessary

 

Compares to:

All development games with multiple targets

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 3

Strategy (blue): 2

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 1

Dexterity (green): 0

Action (dark green): 0