PLAYED FOR YOU
Test of Fire Bull Run 1861
BEAUREGARD vs MCDOWELL
The Battle of Bull Run was the first land battle in the American Civil war; in 1861 the Confederate Troops commanded by General Beauregard with the purpose to defend Virginia against Union General McDowell who wanted to end the revolution fast. The orders to the troops are fixed by dice and action cards; the goals in the game are different for the two sides: The Union wins when it can conquer Manassas Junction or can rout the Confederate troops; The Confederates win the game when they defeat the Union troops of if the conquer the town of Centreville, rout the Union troops or simple hinter the Union to win.
At the start of a turn you roll the dice; 1 = draw a card; 2 and 3 = fire artillery, 4 and 5 = move up to three units, 6 = draw a card or fire artillery. Skirmishes when enemy troops meet on a hex are decided by dice: 2 dice for each infantry unit, more are added when support is available from cards or other sources. The defender rolls first, takes damages before the attacker rolls his dice. Then the attacker rolls and takes damage. When defenders remain upright and functioning the attacker has lost the skirmish and all his units must return to where they started from. Artillery and Generals do not roll dice; the artillery uses one die to fire into an opposing enemy area. Cards support each segment of the game; you can play as many of them as you want.
Test of Fire offers a tight, fast, simple and all the same intense game, quite surprisingly in a CoSim. There are no fussy convoluted rules, no endless explanations; you can start to play really quickly.
Players: 2
Age: 10
Time: 45+
Designer: Martin Wallace
Artist: Daniel Troiani, Jaed Blando, Craig Hamilton
Price: ca. 25 Euro
Publisher: Mayfair Games
Web: www.mayfairgames.com
Genre: Conflict simulation
Users: With friends
Special: 2 players
Version: en
Rules: en
In-game text: yes
Comments:
CoSim * not only for fans of the genre but absolutely eligible for beginners to get acquainted with the genre * short playing time * tight rules
Compares to:
Other CoSims on the Battle of Bull Run
Other editions:
Currently none
Chance (pink): 2
Tactic (turquoise): 3
Strategy (blue): 3
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 0