Terry Pratchett Die Hexen
Trainee witches must solve problems in Lancre. You place a problem, move on foot or by broom and draw cards. On arrival you can solve a problem, when present, or have tea with witches, if present, or do nothing. Problems are solved by dice roll, supplemented with cards. If you fail, you can retreat. Drinking tea reduces cackle markers. When crises markers are exhausted or three elves are on the board, the game ends instantly without a winner. When the last problem has been placed, all witches score their solved problems and deduct Black Aliss markers for too much cackling. Whoever has most points, wins.
Disc world adventure game for 1-4 players, ages 8+
Publisher: Mayfair Games / Asmodee 2013
Designer: Martin Wallace
Art: Peter Dennis, Ian Mitchell, The Discworld Emporium
Web: www.de.asmodee.com
Stock Nr. 002105
Users: For families
Age: 10
Special: 1 player
Version: de * Rules: de en * In-game text: yes