played for you

 

Star Trek

Five-Year Mission

 

As a crew member you serve on the Enterprise of Captain Kirk or Captain Picard and have a special ability; you cooperate with other crew members to successfully deal with alerts in order to avoid damage to the Enterprise.

All players together choose a Five-Year-Mission in one of six difficulty levels and must collect the corresponding number of points and deal with a given number of alerts. A board to indicate the current status of your Enterprise is set out and you are either dealt a crew member or choose one, it is recommended that Captain and Doctor are always in play. Each player has 1 yellow, 2 blue and 2 red dice, which your roll for the first time in your first turn.

In your turn you draw a new alert from one of three stacks and implement the effect, replenish your dice, roll all dice you took and dice of your choice from the action box and set all into the action box. Then you put dice from the action box on alert cards; an alert card is dealt with when all dice symbols are covered. You can use your special ability once in a turn at any time after drawing the alert card. Alerts that are dealt with and carry a Star Fleet symbol give you points and are put into the score pile. When three alert cards of a color are active and a forth is drawn, the oldest card of that color is deemed to be a failed alert. If a total of five alerts failed, all lose the game together. When all necessary alerts for a mission have been dealt with and the points scored, all players win together.

Worker placement with a very nicely implemented topic, the alerts are well chosen and the crew abilities amend the luck of the dice rather nicely.

 

Players: 3-7

Age: 10+

Time: 45+

Designer: David E. Whitcher

Artist: Ron Magin

Price: ca. 30 Euro

Publisher: Mayfair Games 2015

Web: www.mayfairgames.com

Genre: Dice rolling, placement, cooperation

Users: With friends

Version: en

Rules: en

In-game text: no

 

Comments:

Topic nicely implemented

Some variety due to mission levels

Mechanisms remain the same in all levels

 

Compares to:

Dice placement to complete actions

 

Other editions:

Currently none

 

Chance (pink): 3

Tactic (turquoise): 2

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 3

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0