Aeroplanes
Aeroplanes explores the dawn of commercial aviation between 1919 and 1939. In three eras you develop your airline. Each era comprises the steps of Income, Actions, End of Era scoring and End of Era Upkeep. Actions are buy airplane, place airport, claim passengers, buy advantage tile - pilot, maintenance, production increase, night flights or radio beacon - or take a subsidy. At the End of Era you score for majorities of airports in the markets of Europe, Africa and Asia/Australasia and for the profit from passenger points minus unused capacity. After three eras you score airplane and passenger cards.
Development game for 3-5 players, ages 14+
Publisher: Mayfair Games
Designer: Martin Wallace
Art: Patricia Raubo, Morgan Dontanville, Pete Fenlon
Web: www.mayfairgames.com
Stock#: 4351
Users: With friends
Version: en * Rules: en * In-game text: no