PLAYED FOR YOU
Bania
Oil, silk or spice for tents
A market is springing up in India - the basic mechanics of the game is the use of commodities cards to buy and place tents for points.
From the 60 tent tiles in the bag you draw four and display them openly as your personal stock. In your turn you can at first, if possible, cash the elephant bonus - your elephant must be on a tent for you to get one of each type of commodity available in this settlement. Then you can use commodities to buy tents from your own personal stock and place them. Commodities come from cards in your hand or from tents on the board. Tents you bought can be placed at your discretion on the board, their color indicates the commodity which this this tent yields for any player, as long as there is an empty adjacent case and the settlement is still open, that is, comprises less than seven tents.
When your elephant is not in use you can now place him on a tent just placed, he remains there until the settlement is closed. Instead of doing this tent action you can roll dice for commodities supply, up to three times with setting aside and rolling again. If you manage to roll two corresponding halves of an elephant you cash the elephant bonus, when the elephant is placed, in addition to the commodities rolled.
When no tent can be placed anymore you score for majorities in commodities and receive 3 points if you placed the last tent. Whoever has the highest score, wins.
A very well-made and nicely revised new edition of Desert Bazaar; the fourth die, the elephant halves and the elephant itself five you more chances for suitable commodities, the mix of chance and planning works very nicely.
Players: 2-4
Age: 10+
Time: 30+
Designer: Brian Yu
Artist: Miguel Coimbra
Price: ca. 30 Euro
Publisher: Mattel 2014
Web: www.mattel.de
Genre: place, collect, roll dice
Users: For families
Version: de
Rules: de
In-game text: no
Comments:
New edition of Desert Bazaar, 2006
New rules details
Good mix of luck and tactics
Well-made family game
Compares to:
Desert Bazaar, or simple resources management games
Other editions:
Currently none
Chance (pink): 2
Tactic (turquoise): 2
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 1
Dexterity (green): 0
Action (dark green): 0