Kemet
In Ancient Egypt of mythical times powerful gods deploy their troops in a battle for power and use their powers to support troops and to summon and control magical creatures. Day and Night Phases alternate until one player wins with 8 or 10 victory points, as chosen at the start of the game. The Nigh phase comprises distribution of 2 Prayer Points and of Divine Intervention Cards, Night Powers effects and determining of turn order. A Day Phase comprises Using the Action Tokens and Attribution of Prayer points and permanent Victory Points of the board. Controlling temples earns you permanent victory points.
Area control game for 2-5 players, ages 13+
Publisher: Matagot
Designer: Jacques Bariot, Guillaume Montiage
Art : Dimitri Bielak, Emile Denis, Nicolas Fructus
Web: www.matagot.com
Stock #: SKEM-001
Users: With friends
Version: multi * Rules: de en fr nl * In-game text: no
Chance (pink): 1
Tactic (turquoise): 3
Strategy (blue): 2
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 2
Dexterity (green): 0
Action (dark green): 0