Kemet

 

In Ancient Egypt of mythical times powerful gods deploy their troops in a battle for power and use their powers to support troops and to summon and control magical creatures. Day and Night Phases alternate until one player wins with 8 or 10 victory points, as chosen at the start of the game. The Nigh phase comprises distribution of 2 Prayer Points and of Divine Intervention Cards, Night Powers effects and determining of turn order. A Day Phase comprises Using the Action Tokens and Attribution of Prayer points and permanent Victory Points of the board. Controlling temples earns you permanent victory points.

 

Area control game for 2-5 players, ages 13+

 

Publisher: Matagot

Designer: Jacques Bariot, Guillaume Montiage

Art : Dimitri Bielak, Emile Denis, Nicolas Fructus

Web: www.matagot.com

Stock #: SKEM-001

 

Users: With friends

 

Version: multi * Rules: de en fr nl * In-game text: no

 

Chance (pink): 1

Tactic (turquoise): 3

Strategy (blue): 2

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0