played for you

 

Carrotia

collect carrots, avoid birds of prey

 

The rabbit must collect carrots to feed the colony, but time is shorts, paths are long and birds are hovering looking for prey.

You play three rounds, each of them comprising the phases of arranging tiles for a labyrinth and moving the rabbit to collect carrots.

A quest card is revealed and players place a labyrinth as quickly as they can, according tot he quest card, with corresponding edges of tiles; the goal are 3x3 tiles in 30 seconds in round One, 44 tiles in 60 seconds in round Two and 5x5 tiles in 90 seconds in round Three. Then you place birds and carrots into the labyrinth as shown on the quest card, for a mistake in the labyrinth you must place an additional bird.

Then the rabbit begins on the indicated starting tile and players move it, one tile per turn, along the paths, never backwards, it must reach the exit tile in 10/15/20 steps in round 1/2/3. Carrots on tiles the rabbit enters are collected. Once in a round each player can use his special ability for the rabbit. After each step, special dice are rolled for each bird in the labyrinth. The bird moves and has effects on carrots or the rabbit, if it enters their tiles. The rabbit can collect carrots from a tile with a bird, the bird only has an effect when it moves to the rabbit. When players managed to collect 20/25 carrots in three rounds, they all win together.

Looks simple, but is not simple at all – it takes quite some tactic and some fast, tightly controlled cooperation. A family game, as regards to topic and basic mechanisms, but also of interest for experienced players as regards to in-game depth and tactical options.

 

Players: 1-6

Age: 8+

Time: 30+

Designer: Malte Kühle

Artist: CDS Studio

Price: ca. 20 Euro

Publisher: Mage Company 2016

Web: www.magecompany.com

Genre: Cooperation, place tiles

Users: For families

Special: 1 player

Version: en

Rules: en

In-game text: no

 

Comments:

Family game

Gaming experience is helpful

Also of interest for experienced players

 

Compares to:

First game of its kind

 

Other editions:

Currently none

 

Chance (pink): 2

Tactic (turquoise): 3

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 2

Memory (orange): 0

Communication (red): 3

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0