presentation
Tramways
Aim for Stressless transport
Tramways is set in the universe of Small City, Town Center and CliniC; you lead a team of engineers building a network of tracks. With this network you transport passengers, but you need to do this very calculatedly and controlled with the least possible stress, to earn as much money as possible and turn it into Happiness Points at the End.
In six rounds you resolve auction, actions and administration. In the Auction phase you can either pass and take the lowest available place in the new turn order or make and immediately pay for a bid with money and/or money icons from cards. The winner of the auction takes starting position in the new turn order, raises his stress level by one and then all select - in turn order - an action card.
In the Action phase you do an action or take 2$ in Round I; in Round II, you do two actions or do one action + 2$ or only 2$. You must always resolve all actions of a card and resolve consequences of a card before its actions. Actions are laying track or expand your network, build a building or expand it or transport passengers. All this causes stress, and too much stress causes loss of happiness points. In the Administration phase, you can use remaining cards for actions - income, additional worker, reduce stress level, add passenger or discard cards and resolve their consequences, too.
A game where you need to think hard, plan well and and find good combinations; remember, cards can have consequences! Balancing of actions against the stress level is essential and there is stress even in discarding cards. An incredibly good game for very experienced players who like a challenge!
Players: 1-5
Age: 12+
Time: 150+
Designer: Alban Viard
Artist: Sikiö Sampo, Paul Laane
Price: ca. 50 Euro
Publisher: LudiCreations / AVStudioGames 2016
Web: www. ludicreations.com
Genre: Track building
Users: For experts
Special: 1 player
Version: multi
Rules: de en fr
In-game text: no
Comments:
Very interesting and very sophisticated auction mechanism
Modular Board
Consequences of cards are resolved before their actions
Compares to:
Track building games with auctions
Other editions:
Currently none
Chance (pink): 1
Tactic (turquoise): 3
Strategy (blue): 3
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 0