Presentation
They Who Were 8
microgame Duel of Gods
Gods in their Pantheon want to collect Glory among their followers to ensure that their victorious story is told.
Each player serves two gods and influences their levels of Glory or Infamy. Game modes are Titanomanchy for an individual victory or Pantheon for teamplay. In both modes, card actions of players represent the narration of a travelling minstrel; players also can call upon powers of the gods to influence this tale.
In Titanomanchy, the left-hand god of a player always cooperates with the right-hand god of the player’s left neighbor. In rounds, you play one of three action cards from your hand; it can relate to the active player or to all other players but the active player or to any player at all; action cards give or take or transfer glory or infamy. Then you renew your hand - you hand one of your two cards to your left neighbor; the new starting player shuffles discard pile plus draw pile for a new draw pile and each player draws one card. When either glory or infamy markers have been depleted, you add the victory points for your pair of gods and you win, if you control the god with fewer points in the pair with most victory points in total.
In the Pantheon mode, you control two gods of your own and cooperate with the player sitting opposite to you; when markers have been used, each team scores its glory markers with +2 points each and infamy marker and used god powers with -1 point each. The team with most victory points wins the game.
Minimalistic, featuring an idiosyncratic mix of cooperation, chance and tactic; this is an ingenious game for a filler or a starter for ab evening, an enticing titbit among friends!
Players: 2-4
Age: 12+
Time: 20+
Designer: Todd Sanders
Artist: Todd Sanders
Price: ca. 15 Euro
Publisher: LudiCreations 2016
Genre: Cards, Microgame
Users: With friends
Version: en
Rules: en
In-game text: yes
Comments:
Enormous in-game depth, achieved with minimum rules and components
Amazing graphics support the topic
Ingenious filler game
Compares to:
Other Microgames
Other editions:
Currently none
Chance (pink): 1
Tactic (turquoise): 3
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 2
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 0