played for you

 

[redacted]

Agents on missions

 

Espionage, intrigue and treachery at the time of the Cold War, albeit with a satiric undertone - as a Secret Agent you must infiltrate the embassy, find secret files and flee with the helicopter, or else make the opposing helicopters explode. Affiliations are not known and bluff is the motto of the day, because in a game of four you work in teams of two, but have now idea who is your partner. If you encounter opposing agent, actions are necessary. You can lie about anything and everybody, and may not use a card to prove something. In your turn you can use certain items in the room where you currently are stationed or you can move through any number of rooms first and then do a feasible action or use an action item or resolve an interaction in case you encounter another player. To resolve an interaction both sides play one card, either attack, friendly or neutral. When attack is used the attacker wins; when both played attack, a rock-paper-scissors mechanism decides which card wins. An attack that you did win earns you a reward.

Everything happens as interaction with rooms, items, encounters, weapons, etc., and based on copious and very detailed rules. „The Two-Man Rule“ is the introductory mission for four players, „This time, justice is double-blind“ is an asymmetric mission for five agents and „Mission Diplomatique“ is the classic mission for four or six players.

A turbulent game, a perplexing game, a somewhat chaotic game and definitely a game for experienced players with a liking for satire and for actions aimed into the blue, without backed information – definitely not a game for beginners or pacifists.

 

Players: 2-6

Age: 12+

Time: 60+

Designer: Mihály Vincze, Dávid Turczi, Katalin Nimmerfroh

Artist: Todd Sanders, Mihajlo Dimitrievski, Katalin Nimmerfroh

Price: ca. 40 Euro

Publisher: LudiCreations 2014

Web: www.ludicreations.com

Genre: Bluff, deduction

Users: For experts

Version: multi

Rules: de en fr

In-game text: no

 

Comments:

Gaming experience necessary

Chaotic and satirical

Little information from actions of other players

 

Compares to:

Bluff games with double-blind actions

 

Other editions:

Currently none

 

Chance (pink): 2

Tactic (turquoise): 2

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 2

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0