played for you

 

Kune v Lakia

A Chronicle of a Royal Lapine diverce Foretold

 

Chronicle of a War of Roses in a lapine kingdom, one party will win and remain at court with most prestige. In a round actions of players – one represents Duke Kune, the other Princess Lakia -  alternate, until one passes. Action options are Influence, Council or Plot.

Influence – you choose a Courtier and play any number of cards with the necessary icons, the action comprises drawing plot cards, implement influence and change courtier affiliation. Council – you choose a Courtier who is either ambivalent or loyal to you, mark him with a carrot and use his Council abilities as completely as possible. Plot – this action can only be chosen when you are able to implement the plot. A plot action can have many effects, you receive cards or store cards or get influence to turn Courtiers over to you. You are always faced with the choice to use a plot card for a plot or influence a Courtier with its symbols.

A player who did pass can react to opposing action or defend himself. If you are first to pass, you receive the Edge card for various effects; you opponent can do up to two more turns and then the round ends and you get back all cards that you played and all cards acquired. When three of the five courtier decks are empty, you score Edge, Stored Cards, Cards, Cards with scoring ability, affiliation etc., at the end of the round.

Kune v Lakia offers and astonishingly realistic, good simulation of a topic rarely seen in games; both sides have all chances to win, provided they use cards cleverly. Witty, chaotic, interesting and very good! A definitive must-have and an excellent addition to the range of 2-player games!

 

Players: 2

Age: 12+

Time: 45+

Designer: Babis Giannios

Artist: Krissorium, Sami Laakso, Todd Sanders

Price: ca. 13 Euro

Publisher: LudiCréations 2015

Web: www.heidelbaer.de

Genre: Resolving of card effects

Users: For experts

Special: 2 players

Version: en

Rules: en

In-game text: yes

 

Comments:

Absolutely recommendable game for two players

Gaming experience necessary

Full of cute mechanisms and options

Extreme in-game depth with only few components

Very good components

 

Compares to:

Two-player games with multiple use for cards

 

Other editions:

Currently none

 

Chance (pink): 2

Tactic (turquoise): 3

Strategy (blue): 3

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0