Gear & Piston
A game honoring not the big names in automotive inventions, but the small-time engineers who tried for breakthrough inventions as well. In three or four turns per round you take an action marker and place it onto an action spot for Blueprints, Back Alley business, Patents Office and Workshop. Then each of those positions is completed. Minimum demands on a car are: 1 Engine, 1 Fuel source, 1 gear, 2 axles and at most 1 steering device. Finally, you refresh Patents Office and Junk Yard. If this is no longer possible or if someone has a car of at least 12 parts, you score investors, technology in the car and volatility.
Worker placement game for 2-6 players, ages 8+
Publisher: LudiCreations 2013
Designer: Jukka Höysniemi
Art: Mateusz Bielski, Jukka Höysniemi, KJ Kallio, Odysseas Stamoglou
Users: For families
Version: multi * Rules: de en fr * In-game text: no