presentation

 

Diesel Demolition Derby

Conflict of combat mechs

 

In the dark underground of a society in crisis a dangerous fighting legion has sprung up - engineers and workers create diesel-driven demolition machines. In a series of derbies, you win if you have won three individual derbies. A derby is won, if, at the end of a derby, you control combat Mechs with the highest total of strength.

Cards available for play are prepared in relation to the number of players, shuffled and you receive number of players plus two cards for a derby. In each round of a derby, all players simultaneously lay out a card from hand., then cards are revealed simultaneously, too. Permanent abilities or abilities of the round are resolved immediately, then you resolve special abilities of Mechs in descending order of their strength. Cards still on the table stay remain in front of the players controlling them, for the next round. This is repeated until all players have only one card left in hand; this card is discarded, and derby abilities are resolved and then you add up the strength of all combatants you control. The highest total wins this derby. In case of a tie, you win with most combatants. If there is also a tie in combatants, all players involved are deemed to have won the derby.

A fast game of quick up and downs, destructive and strategic, good for all numbers of players, but best for five or six players, when all the „good“ cards are in play and you can access all those fascinating options; landing you, however, with the permanent dilemma of all card drafting games - what you want to hand or what you must hand on or what you can risk to hand on to your neighbor.

 

Players: 2-6

Age: 14+

Time: 30+

Designer: Matthew Dunstan

Artist: Anthony Courneyer, Victor Csete

Price: ca. 20 Euro

Publisher: LudiCreations 2017

Web: www.ludicreations.com

Genre: Cards, drafting, dystopia

Users: With friends

Version: en

Rules: en

In-game text: yes

 

Comments:

Dark topic

Highly interactive

Best with five and six players,

Interesting cards only available at higher player numbers

Dilemma of keeping/playing/handing on cards

(c) Image Ivan Karmarov

 

Compares to:

Card drafting games in general

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 2

Strategy (blue): 2

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 2

Communication (red): 0

Interaction (brown): 3

Dexterity (green): 0

Action (dark green): 0