presentation
Crisis
Investments and Austerity Plans
Axia must be lead out of recession and crisis; players are entrepreneurs, invest and try at the same time do adhere to the Austerity Plan imposed by the government due to the membership in an Economic Union. The game comprises three rounds Level I, two rounds Level II and two rounds Level III, the levels determine the Company cards and export contracts that will be used in the round.
In a round, you resolve five phases: 1. Event - you draw and resolve an event card. 2. Loan Interest - All pay interest on their credits; if you cannot pay, you take a penalty token. 3. Planning with placement of managers of available action cases; 4. Actions - all cases on the board with at least one manager are resolved in turn, with winning or losing VPs; actions are, for instance, Shady Business, Subsidies, Export or Production, etc. 5. Evaluation - you compare the amount of victory points with the target sum of the round and adapt the finances of Axia accordingly. When finances are in the black after seven rounds, Axia has survived the crisis, you can pay back loans and calculate your victory points, you win with most points. When the economy collapses, you win with most points, too, albeit only if you met the point target of the round.
Hire specialists for your company? Export goods or save them for production? Export legally for prestige and income? Get lots of many from the Black Market? Towards the end it gets hellishly difficult to meet the targets, in a game that clearly keeps a lot more promises than it offers - interesting game play and lots of fun while using strategic considerations and many options.
Players: 1-5
Age: 14+
Time: 120+
Designer: Pantelis Bouboulis, Sotirios Tsantilas
Artist: Anthony Cournoyer
Price: ca. 60 Euro
Publisher: LudiCreations 2016
Genre: Economics
Users: For experts
Special: 1 player
Version: en
Rules: en gr
In-game text: yes
Comments:
High quality components
Very good rules
Lots of in-game depth
Interesting mechanisms and many options
Compares to:
Economic games with level targets
Other editions:
Chance (pink): 1
Tactic (turquoise): 3
Strategy (blue): 2
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 1
Interaction (brown): 3
Dexterity (green): 0
Action (dark green): 0