PLAYED FOR YOU

 

Byzantio / Nekken

Majorities in Regions

 

1025 - Four dynasties fight for the succession of Emperor Basileios II. At the start you mark on your sheet seven cities in different provinces which you plan to control. In 30 rounds you can do one of the limited actions, deleting them on your sheet - 10x Campaign including a Pretender move or placing a garrison and removing an opposing one; 6x Muster for placing a garrison without Pretender move; 4x Negotiate for swapping of garrisons; 4x Advance for moving the Pretender; 3x Bribe for replacing an opponent's garrison with one of your own and 3x Expel for removing an opponent's garrison. In four of the rounds you resolve events and catastrophes, the province where they are happening is determined by dice roll: In Round 6 Earthquake, in round 12 Famine, in Round 18 Succession of the Patriarch and in Round 24 Plague. In event rounds you delete one action of your choice.

All those actions are used to achieve majorities in your towns, the most influence and most followers. You may never have more than two garrison markers in a city. At the end you only score for cities you listed and control and also for correctly guessed opposing target towns and espionage points.

With some modifications you can use rules and components also for a game of Nekken, the rivalry for dominating a newly emerging society after a disastrous volcano eruption.

Clever planning, focused selection of cities with the least possible opposition and correct guessing of opponent's city ranking and the win is yours! Not as simple as it sounds, and all depends on the selection of cities, and the catastrophes are a completely useless and unnecessary obstruction.

 

Players: 2-4

Age: 10+

Time: 60+

Designer: Lefteris Iroglidis, Alexandros Boucharelis, Anestis Iroglidis

Artist: Mateusz Bielski, Chrisi Giannooulou, Jukka Höysniemi

Price: ca. 35 Euro

Publisher: LudiCreations 2013

Web: www.ludicreations.com

Genre: Majorities

Users: With friends

Version: multi

Rules: de en fr

In-game text: no

 

Comments:

Selection of Cities can already decide the game

Planning can be destroyed by catastrophes

 

Compares to:

Majority games, first game with free choice between limited actions

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 1

Strategy (blue): 3

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 0