presentation

 

Troll & Dragon

Diamonds and gold for the king

 

As adventurers we collect diamonds and gold nuggets demanded by the king, from the two treasure chambers, threatened by Dragon and Troll. The Hand of the Troll is set out, and each player has an Adventurer’s Bag board. A player turn consists of the phases Diamond Grotto and Treasure Cavern.

At the start of your turn you roll the four dice for the Diamond Grotto: You take a diamond for each diamond symbol, set aside a troll result, and can set door or key aside or re-roll them. Troll results and set-aside dice are blocked dice. You can terminate your turn at any time and thus secure collected diamonds.  If all your dice are blocked, you lose the diamonds of the current round to the troll and your turn ends.

If you have both key and door in your dice results, you can enter the Treasure Cavern, where you roll the Treasure Cavern dice as quickly as possible, while all other players take turns to roll two dragon dice. For each gold nugget symbol, you take a nugget and can again stop and secure your treasures at any time. But when the others manage a result of two dragons, the dragon wakes up, and all treasures you collected in this round and eventual diamonds on the troll hand are distributed among the dragon players.

When one or both chambers are empty, each diamond is worth one point and each nugget three points, you win with most points.

Troll & Dragon is part of a new series of children games from Iello under the LOKI label, it is as attractive as all games from Iello! The basic mechanism is familiar, the details are nice and all in all the game is fun and a good start for the series.

 

Players: 2-5

Age: 7+

Time: 20+

Designer: Alexandre Emerit

Artist: Paul Mafayon

Price: ca. 20 Euro

Publisher: Loki/Iello 2018

Web: www.hutter-trade.com

Genre: Risk/stop, collect

Users: For children

Version: multi

Rules: de en es fr it

In-game text:

 

Comments:

Part of the new LOKI series from Iello

Standard basic mechanism#

Nice topic for kids

Very classy components

 

Compares to:

All games with risk or stop mechanisms

 

Other editions:

Currently none

 

Chance (pink): 3

Tactic (turquoise): 2

Strategy (blue): 0

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 1

Dexterity (green): 0

Action (dark green): 0