presentation
Farmini
Who has the prettiest farmyard?
Beauty contest for farm yards! Whoever owns most animals and corn fields, wins! Each player takes one farmyard board showing a fence cross with a farm house in the intersection.
At the beginning, the four starter tiles are on display; whenever a card is removed from the display, the display is replenished from the stack to four cards. Animal tokens for pigs, goats and hens are set out in the hen coop.
In your turn you select a card and add it to your farm tile correctly, that is, with continuation of fences and grass areas. A fence card is used to fence in meadows, including a corn field, if possible. An animal card you take to buy one or two animals, corresponding to the depicted number of pigs, goats or hens, from the hen coop and to place them in a suitable fenced-in meadow area. Animals in a fenced-in area with corn eat the corn and the corn does not score there.
When the display of cards is replenished, and a wolf card appears, the wolf frightens the animals depicted on this card - all animals of that kind that are not within fences, go back to the hen coop. When all cards have been used up, you score one point for each animal within a fenced-in area and also for each fenced-in corn field without an animal in the same area. For each fenced-in area with an empty spot you lose a point.
Farmini is a first, rather simple placement game with a development mechanism, which introduces some essential game elements like tactic and planning for placement of cards and tokens, that is, fences and animals. Interaction among players only happens in the taking of cards from the display.
Players: 1-4
Age: 5+
Time: 15+
Designer: Marie & Wilfried Fort
Artist: Anne Pätzke
Price: ca. 11 Euro
Publisher: Loki / Iello 2018
Web: www.loki-kids.com
Genre: Placement
Users: For children
Special: 1 player
Version: multi
Rules: de en es fr it
In-game text: no
Comments:
Pretty components
First tactic and planning
Interaction only via card display
Compares to:
Placement games with edge correlation and area inclusion
Other editions:
Currently none
Chance (pink): 2
Tactic (turquoise): 2
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 2
Dexterity (green): 0
Action (dark green): 0