PLAYED FOR YOU
Seasons
Path of Destiny
Magicians select the Arch Magician of Xidit in the Tournament of the 12 Seasons. In three levels of difficulty you play with given selection of cards. In Phase one you select one of nine cards, hand on the other eight, chooses a card, and so on. Then you make up three sets of three cards and use them in one each of three years. All dice of the current season are rolled and each player chooses one; then you can resolve dice actions, activate and conjure power cards and spend bonuses. After three years you score prestige from crystals and power cards minus power cards left in hand and used bonuses and win with most points.
Path of Destiny is - after Enchanted Kingdom - the second expansion for Seasons, introducing new power cards, Enchantment Cards, Replica Power Cards, Die of Destiny Fate as well as trap markers and ensnaring markers. At the start of the game you choose on Enchantment card or draw one randomly, it is valid for the complete game and changes the rules for all players; two of those cards demand the use of the Die of Destiny. This die and its actions replace the actions of the Seasons Die and gives you Destiny Points. If you have most of those points at the end of the game, you get a bonus of 20 prestige points. Six new ability tokens can be used once in the game, their use costs or earns you prestige points.
Path of Destiny is an expansion full of flair and ambiance, illustrations are a special eye-catcher, the core game is thrillingly extended and the new expansions fits seamlessly with core game and in combination with Enchanted Kingdom and delivers gameplay that is fun and challenging.
Players: 2-4
Age: 14+
Time: ca. 60 min
Designer: Régis Bonnessée
Artist: Team
Price: ca. 20 Euro
Publisher: Libellud/Asmodee 2014
Web: www.asmodee.de
Genre: Fantasy, resources, dice
Users: With friends
Version: de
Rules: de en fr
In-game text: yes
Comments:
Again very beautifully designed
Interesting new game details
Expands the core game nicely, based on Enchanted Kingdom novelties and fits seamlessly with both
Leaves lots of room for modular deck selection
Compares to:
Seasons core game, Fantasy card games with dice interaction
Other editions:
English and French editions from Libellud
Chance (pink): 3
Tactic (turquoise): 2
Strategy (blue): 0
Creativity (dark blue): 0
Knowledge (yellow): 0
Memory (orange): 0
Communication (red): 0
Interaction (brown): 2
Dexterity (green): 0
Action (dark green): 0