PLAYED FOR YOU

 

LADIES & Gentlemen

Earn money, Spend money!

 

As a team you want to be the best dressed and most renowned pair at the dance; the gentleman earns money, the lady goes shopping; they face each other across the table and all play simultaneously, but direct communication is not allowed.

You play six rounds comprising the phases morning, afternoon and evening. In the morning each lady determines what is sold at her favorite store and places an atelier card at the shop. Then all cards are revealed and you draw as many cards as indicated on the card; one is placed in the shop window, the others stacked beneath.

Then each lady secretly determines the shop where she wants to buy. Meanwhile, the gentlemen take tiles as fast as they can, look at them and put them back or keep up to three; if you draw a number tile you stop.

In the afternoon each lady takes the cards of the shop she chose and keeps any number of cards or - when more than one lady has chosen the shops - picks one card and hands them on, etc. All gentlemen can either sell goods in order of their drawn number tiles or complete contracts by discarding goods.

In the evening the lady hands her purchase to the gentlemen who can put it back underneath the stack or hand it back to her for later use or pay the cost.

After six rounds the pair with most elegance points from the lady's wardrobe and an eventual maid wins; the wardrobe must contain one evening dress, only pieces from two designers and not more than one item of the same kind.

Simple, rules, little direct interaction - but when all really enter into their roles the result is a nice "role" game with an unusual and fun retro topic.

 

Players: 4-10

Age: 14+

Time: 30+

Designer: Loïc Lamy

Artist: Mèlanie Fuentes

Price: ca. 30 Euro

Publisher: Libellud 2013

Web: de.asmodee.com

Genre: Resources Management

Users: For children

Users: For families

Users: With friends

Users: For experts

Special: Many players

Version: multi

Rules: de en fr nl

In-game text: no

 

Comments:

Satiric comment on clichés

Players must really get into their roles to make the game work

Simple basic rules with little interaction

 

Compares to:

First game of its kind

 

Other editions:

Currently none

 

Chance (pink): 1

Tactic (turquoise): 2

Strategy (blue): 1

Creativity (dark blue): 0

Knowledge (yellow): 0

Memory (orange): 0

Communication (red): 0

Interaction (brown): 2

Dexterity (green): 0

Action (dark green): 2